Temporal Manipulation
Sorcery
Take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that minute last.
Illustrated by Anson Maddocks
· Masters Edition II (ME2)
Temporal Manipulation
#69 · Rare · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2004-10-04 : If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
Comments
Under Construction