MODERN HORIZONS

Everdream

Everdream

Everdream


Instant


Draw a card. Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Illustrated by Nils Hamm

· Modern Horizons (MH1)


Everdream


#47 · Uncommon · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-06-14 : If a spell is copied, choices made while casting it are copied, so the copy will have the same abilities spliced onto it as the original.

2019-06-14 : If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen, including those from cards spliced onto it.

2019-06-14 : If the spell is countered, any cards you spliced onto it remain in your hand.

2019-06-14 : The abilities spliced onto the spell happen last, after all of that spell’s other effects.

2019-06-14 : The legality of a spell’s targets is checked only as that spell begins to resolve. If the spell this card is spliced onto causes its targets to become illegal while it’s resolving (for example, by removing them from the battlefield), you’ll still draw a card.

2019-06-14 : You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell, although multiple cards with the same name may be spliced onto one spell.

Comments

Under Construction