Sentinelle d'Esper
Créature-artefact : humain et soldat
À chaque fois qu'un adversaire lance son premier sort non-créature à chaque tour, piochez une carte à moins que ce joueur ne paie , X étant la force de la Sentinelle d'Esper.
Plus Esper change, plus il refuse de changer.
1 / 1
Illustrated by Eric Deschamps
· Modern Horizons 2 (MH2)
Esper Sentinel
#12 · Rare · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-06-18 : If Esper Sentinel's has negative power when this ability resolves, then {X} is {0}. The opponent may still choose not to pay the cost if they want you to draw a card.
2021-06-18 : If a noncreature spell was already cast by an opponent the turn Esper Sentinel enters the battlefield, that opponent already cast their first noncreature spell this turn, and Esper Sentinel's ability won't trigger for that opponent that turn.
2021-06-18 : This ability checks Esper Sentinel's power when it resolves, not when the ability goes on the stack. If Esper Sentinel is no longer on the battlefield when it resolves, use the power it had the last time it was on the battlefield.
Comments
Under Construction