Dépôt d'énergie
Terrain-artefact
Le Dépôt d'énergie arrive sur le champ de bataille engagé. : Ajoutez . : Ajoutez un mana de la couleur de votre choix. Ne dépensez ce mana que pour lancer des sorts d'artefact ou activer des capacités d'artefact. Modularité 1
Illustrated by James Paick
· Modern Horizons 2 (MH2)
Power Depot
#251 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-06-18 : If Power Depot is a creature and gets enough -1/-1 counters put on it to cause it to go to the graveyard, modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
2021-06-18 : Power Depot is a land, so it can only be played as a land. It cannot be cast as a spell.
2021-06-18 : The mana produced by the last activated ability can't be spent to activate abilities of artifact cards in other zones, such as cycling or unearth costs.
2021-06-18 : Yes, this land enters the battlefield with a +1/+1 counter, which does nothing while it's a land. When it's put into the graveyard from the battlefield, you may put its +1/+1 counters onto target artifact creature, no matter what Power Depot's card types are at the time.
Comments
Under Construction