孤独
クリーチャー — エレメンタル・インカーネーション
瞬速 絆魂 孤独が戦場に出たとき、これ以外のクリーチャー最大1体を対象とする。それを追放する。そのクリーチャーのコントローラーはそれのパワーに等しい点数のライフを得る。 想起―あなたの手札から白のカード1枚を追放する。
3 / 2
Illustrated by Svetlin Velinov
· Modern Horizons 2 (MH2)
Solitude
#307 · Mythic · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-06-18 : If you pay the evoke cost, you can have the creature's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature.
2021-06-18 : To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
Comments
Under Construction