INNISTRAD: MIDNIGHT HUNT

The Celestus

The Celestus

穹天仪


传奇神器


如果当前既非白昼也非黑夜,则于穹天仪进战场时成为白昼。 :加一点任意颜色的法术力。 :如果当前是黑夜,则成为白昼。若否,则成为黑夜。只能于法术时机起动。 每当白昼成为黑夜或黑夜成为白昼时,你获得1点生命。你可以抓一张牌。若你如此作,则弃一张牌。


Illustrated by Jonas De Ro

· Innistrad: Midnight Hunt (MID)


The Celestus


#252 · Rare · Simplified Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-09-24 : Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

2021-09-24 : Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

2021-09-24 : For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).

2021-09-24 : If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

2021-09-24 : If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

2021-09-24 : If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

2021-09-24 : If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.

Comments

Under Construction