MIRAGE

Soul Echo

Soul Echo

Seelenecho


Verzauberung


Wenn das Seelenecho ins Spiel kommt, lege X Echomarken darauf. Wenn zu Beginn Deiner Versorgungsphase keine Echomarken mehr auf dem Seelenecho liegen, begrabe es; ansonsten kann ein Gegner Deiner Wahl entscheiden, dass Du pro Schadenspunkt, der Dir bis zu Deiner nächsten Versorgungsphase zugefügt würde, eine Echomarke vom Seelenecho entfernst. Du verlierst das Spiel nicht, wenn Du weniger als 1 Lebenspunkt hast.


Illustrated by Ron Spencer

· Mirage (MIR)


Soul Echo


#40 · Rare · German · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2004-10-04 : If this card runs out of counters before your next upkeep, the effect still replaces the damage and uselessly tries to remove counters from the now empty card.

2004-10-04 : If you have more than one Soul Echo, the opponent chooses which ones will be replacing damage that turn (if any). And when damage happens, you decide which one of the ones the opponent selected that you want the damage to be replaced with, but the damage all goes to one of them.

2004-10-04 : If you take damage between the start of the upkeep step and the time in which the upkeep trigger resolves, then Soul Echo will not affect that damage and you will be affected by the damage as normal.

2004-10-04 : In a multi-player game, you choose a new opponent during each of your upkeeps.

Comments

Under Construction