MIRAGE

Null Chamber

Null Chamber

Null Chamber


World Enchantment


As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.


Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.


Illustrated by Douglas Shuler

· Mirage (MIR)


Null Chamber


#31 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2006-02-01 : If you somehow manage to cast this while other spells are on the stack, those spells won’t be countered.

2008-10-01 : This has the supertype world. When a world permanent enters the battlefield, any world permanents that were already on the battlefield are put into their owners’ graveyards. This is a state-based action called the “world rule.” The new world permanent stays on the battlefield. If two world permanents enter the battlefield at the same time, they’re both put into their owners’ graveyards.

2013-04-15 : You choose which opponent makes the choice. Null Chamber does not target that opponent.

Comments

Under Construction