Yermos abandonados
World Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
Illustrated by Kev Walker
· Mirage (MIR)
Forsaken Wastes
#125 · Rare · Spanish · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2004-10-04 : The loss of life from targeting this card does not work until after this card enters the battlefield, so you can counter it without losing life.
2008-05-01 : Effects that replace an event with gaining life (like Words of Worship’s effect does) will end up replacing the event with nothing.
2008-05-01 : Effects that would replace gaining life with some other effect won’t be able to do anything because it’s impossible for players to gain life.
2008-05-01 : If a cost includes life gain (like Invigorate’s alternative cost does), that cost can’t be paid.
2008-05-01 : If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Forsaken Wastes on the battlefield, that part of the effect won’t do anything. (If the number is lower than your current life total, the effect will work as normal.)
2008-10-01 : This has the supertype world. When a world permanent enters the battlefield, any world permanents that were already on the battlefield are put into their owners’ graveyards. This is a state-based action called the “world rule.” The new world permanent stays on the battlefield. If two world permanents enter the battlefield at the same time, they’re both put into their owners’ graveyards.
Comments
Under Construction