MODERN MASTERS 2015

Sickleslicer

Sickleslicer

镰切装


神器~武具


活化武器(当此武具进战场时,将一个0/0黑色病菌衍生生物放进战场,然后将它装备上去。) 佩带此武具的生物得+2/+2。 佩带:装备在目标由你操控的生物上。佩带的时机视同法术。)


Illustrated by Jason Felix

· Modern Masters 2015 (MM2)


Sickleslicer


#228 · Common · Simplified Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-08-07 : If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

2020-08-07 : If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

2020-08-07 : Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

2020-08-07 : The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

Comments

Under Construction