Tiefsee-Lauerer
Kreatur — Kalmar, Schrecken
Immer wenn du eine Karte ziehst, lege eine +1/+1-Marke auf den Tiefsee-Lauerer. Wenn der Tiefsee-Lauerer stirbt, erzeuge X 1/1 blaue Kalmar-Kreaturenspielsteine mit Inseltarnung, wobei X gleich der Anzahl an +1/+1-Marken auf dem Tiefsee-Lauerer ist. (Sie können nicht geblockt werden, solange der verteidigende Spieler eine Insel kontrolliert.)
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Illustrated by Jack Wang
· March of the Machine Commander (MOC)
Chasm Skulker
#218 · Rare · German · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-07-18 : If enough -1/-1 counters are put on Chasm Skulker at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many Squid tokens you get. For example, if there are two +1/+1 counters on Chasm Skulker and it gets three -1/-1 counters, you'll get two Squid tokens.
2014-07-18 : If you draw multiple cards, the first ability will trigger that many times. Each of these abilities will cause a +1/+1 counter to be put on Chasm Skulker.
Comments
Under Construction