MARCH OF THE MACHINE COMMANDER

Incubation Druid

Incubation Druid

培養ドルイド


クリーチャー — エルフ・ドルイド


:あなたがコントロールしている土地が生み出すことのできるマナのタイプのうち望むタイプのマナ1点を加える。培養ドルイドの上に+1/+1カウンターがあるなら、代わりにそのタイプのマナ3点を加える。 :順応3を行う。(このクリーチャーの上に+1/+1カウンターがないなら、これの上に+1/+1カウンター3個を置く。)


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Illustrated by Daniel Ljunggren

· March of the Machine Commander (MOC)


Incubation Druid


#302 · Rare · Japanese · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-01-25 : Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.

2019-01-25 : If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

2019-01-25 : Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says “{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.” If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.

2019-01-25 : Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.

2019-01-25 : The types of mana are white, blue, black, red, green, and colorless.

2019-01-25 : You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

Comments

Under Construction