Dolch und Mantel
Stammes-Artefakt — Räuber, Ausrüstung
Die ausgerüstete Kreatur erhält +2/+0 und ist verhüllt. (Sie kann nicht das Ziel von Zaubersprüchen oder Fähigkeiten sein.) Immer wenn eine Räuberkreatur ins Spiel kommt, kannst du Dolch und Mantel an sie anlegen. Ausrüsten
Illustrated by Daren Bader
· Morningtide (MOR)
Cloak and Dagger
#141 · Uncommon · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2008-04-01 : Each of these Equipment has a triggered ability that says “Whenever a [creature type] creature enters the battlefield, you may attach [this Equipment] to it.” This triggers whenever any creature of the specified creature type enters the battlefield, no matter who controls it. You may attach your Equipment to another player’s creature this way, even though you can’t do so with the equip ability.
2008-04-01 : Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of tribal. The second one is Equipment, which is a subtype of artifact.
2008-04-01 : If you attach an Equipment you control to another player’s creature, you retain control of the Equipment, but you don’t control the creature. Only you can activate the Equipment’s equip ability, and if the Equipment’s ability triggers again, you choose whether to move the Equipment. Only the creature’s controller can activate any activated abilities the Equipment grants to the creature, and “you” in any abilities granted to the creature refers to that player.
Comments
Under Construction