Ronéomancien avemain
Créature : oiseau et sorcier
Vol Au début de votre entretien, vous pouvez mettre un marqueur « plume » sur une créature ciblée. Si vous faites ainsi, cette créature a une force et une endurance de base de 3/1 et elle a le vol tant qu'elle a un marqueur « plume » sur elle.
« Si les cieux sont notre seul refuge, je m'assurerai que nous prenions tous notre essor. »
3 / 1
Illustrated by Jesper Ejsing
· New Capenna Commander (NCC)
Aven Mimeomancer
#329 · Rare · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2009-05-01 : If all feather counters on a creature are moved to a different creature, the ability doesn't follow them. The first creature stops being affected by the ability because it no longer has a feather counter on it. The second creature is not affected by the ability because Aven Mimeomancer didn't target it.
2009-05-01 : If the second ability affects a creature, it doesn't cause that creature to lose any of its abilities. It just gives that creature flying as well.
2009-05-01 : The affected creature remains 3/1 and has flying as long as it has a feather counter on it. The effect continues even if Aven Mimeomancer leaves the battlefield.
2009-05-01 : You may put a feather counter on a creature that already has a feather counter on it. Doing so has no visible effect unless some other effect has changed the creature's power or toughness, or caused it to lose flying, since the last feather counter was put on it.
2009-10-01 : The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
Comments
Under Construction