硬鎧の大群
クリーチャー — 昆虫
上陸 ― 土地1つがあなたのコントロール下で戦場に出るたび、緑の1/1の昆虫・クリーチャー・トークン1体を生成する。あなたが6つ以上の土地をコントロールしているなら、代わりに硬鎧の大群のコピーであるトークン1体を生成する。
「生き残りの法則 782:硬鎧虫は*いつもいつも*もっといる。」 ――ゴブリンの近道抜け、ザーディ
1 / 1
Illustrated by Alex Konstad
· New Capenna Commander (NCC)
Scute Swarm
#310 · Rare · Japanese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-09-25 : A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2020-09-25 : A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2020-09-25 : If Scute Swarm leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Scute Swarm, using Scute Swarm's copiable values from when it was last on the battlefield.
2020-09-25 : The token copy will have Scute Swarm's ability. It will also be able to create copies of itself.
2020-09-25 : The token copy won't copy counters or damage marked on Scute Swarm, nor will it copy other effects that have changed Scute Swarm's power, toughness, types, color, and so on. Normally, this means the token will simply be a Scute Swarm, but if any copy effects have affected the original Scute Swarm, the token will take those into account.
2020-09-25 : Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
Comments
Under Construction