NEON DYNASTY COMMANDER

Cataclysmic Gearhulk

Cataclysmic Gearhulk

Verheerender Mechakoloss


Artefaktkreatur — Konstrukt


Wachsamkeit Wenn der Verheerende Mechakoloss ins Spiel kommt, bestimmt jeder Spieler ein Artefakt, eine Kreatur, einen Planeswalker und eine Verzauberung unter den bleibenden Karten, die keine Länder sind und die er kontrolliert, und opfert dann den Rest.


4 / 5


Illustrated by Victor Adame Minguez

· Neon Dynasty Commander (NEC)


Cataclysmic Gearhulk


#81 · Mythic · German · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-09-20 : A permanent with more than one type may be chosen as either of the types or both. For example, an artifact creature may be chosen as the artifact, the creature, or both. Choosing the same permanent twice this way has the same result as choosing it once.

2016-09-20 : Cataclysmic Gearhulk will be sacrificed to its own ability if you don't choose it as your artifact or your creature.

2016-09-20 : First the player whose turn it is chooses permanents they control, then each other player in turn order does the same. Each player will know the choices made by players who chose before them. All of the unchosen nonland permanents are then sacrificed simultaneously.

2016-09-20 : If you don't control any permanents of one of the types, you'll still choose the permanents of the types you do control.

2016-09-20 : Lands can't be chosen and won't be sacrificed, even if they have other types (such as an artifact land).

Comments

Under Construction