NEON DYNASTY COMMANDER

Silkguard

Silkguard

Silkguard


Instant


Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)


Illustrated by Dan Scott

· Neon Dynasty Commander (NEC)


Silkguard


#29 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2022-02-18 : A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.

2022-02-18 : A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.

2022-02-18 : An Aura controlled by an opponent does not cause a creature you control to be modified.

2022-02-18 : Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.

Comments

Under Construction