OATH OF THE GATEWATCH

Isolation Zone

Isolation Zone

Zone d'isolation


Enchantement


Quand la Zone d'isolation arrive sur le champ de bataille, exilez une créature ciblée ou un enchantement ciblé qu'un adversaire contrôle jusqu'à ce que la Zone d'isolation quitte le champ de bataille. (Ce permanent revient sous le contrôle de son propriétaire.)


Bien alignés, les hèdrons sont de puissants instruments d'emprisonnement.


Illustrated by Chris Rallis

· Oath of the Gatewatch (OGW)


Isolation Zone


#22 · Common · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-01-22 : Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

2016-01-22 : If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.

2016-01-22 : If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.

2016-01-22 : In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

2016-01-22 : The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.

Comments

Under Construction