OATH OF THE GATEWATCH

Sparkmage's Gambit

Sparkmage's Gambit

Ardil do Mago de Centelhas


Feitiço


Ardil do Mago de Centelhas causa 1 ponto de dano a cada uma de até duas criaturas alvo. Aquelas criaturas não podem bloquear neste turno.


"Um toque de relâmpago e qualquer um pode aprender a dançar." — Tobin, mago de centelhas


Illustrated by Mathias Kollros

· Oath of the Gatewatch (OGW)


Sparkmage's Gambit


#117 · Common · Portuguese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-01-22 : If Sparkmage’s Gambit has two targets, and one of them is illegal as Sparkmage’s Gambit resolves, only the remaining legal target will be affected. The illegal target won’t be dealt damage and will be able to block that turn. If both targets are illegal as Sparkmage’s Gambit tries to resolve, it won’t resolve and none of its effects will happen.

2016-01-22 : If Sparkmage’s Gambit resolves, but the damage is prevented or redirected, the target creatures still won’t be able to block that turn.

Comments

Under Construction