Armatura Tessigroviglio
Artefatto — Equipaggiamento
Arma vivente (Quando questo Equipaggiamento entra nel campo di battaglia, crea una pedina creatura Microbo Phyrexiano 0/0 nera, poi assegnalo ad essa.) La creatura equipaggiata prende +X/+X, dove X è il valore di mana maggiore tra i tuoi comandanti. Equipaggiare
Illustrated by Johann Bodin
· Phyrexia: All Will Be One Commander (ONC)
Tangleweave Armor
#26 · Rare · Italian · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2023-02-04 : If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
2023-02-04 : If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2023-02-04 : It doesn't matter where your commander is (or commanders are, if you have more than one because of the partner ability or similar). The bonus will be calculated using your commander's current characteristics. (Mana value typically doesn't change, but your commander may become a copy of something else.)
2023-02-04 : Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2023-02-04 : The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
Comments
Under Construction