MAGIC ORIGINS

Animist's Awakening

Animist's Awakening

Erwachen der Animistin


Hexerei


Decke die obersten X Karten deiner Bibliothek auf. Bringe davon alle Länderkarten getappt ins Spiel und lege den Rest in zufälliger Reihenfolge unter deine Bibliothek.Zauberkunst — Falls sich zwei oder mehr Spontanzauber- und/oder Hexerei-Karten in deinem Friedhof befinden, enttappe diese Länder.


Illustrated by Chris Rahn

· Magic Origins (ORI)


Animist's Awakening


#169 · Rare · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2015-06-22 : Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.

2015-06-22 : If the spell mastery ability applies, you untap only the lands put onto the battlefield with Animist’s Awakening.

2015-06-22 : If you have X or less cards in your library, you’ll reveal all the cards from your library, put all land cards from among them onto the battlefield tapped, and then put the rest of the cards back in your library in a random order. (This is effectively the same as shuffling your library, although it’s still not technically a shuffle.)

2015-06-22 : No player will know the order of the cards put on the bottom of your library. Practically speaking, the cards should be shuffled (although this is not the game action of “shuffling”).

Comments

Under Construction