MAGIC ORIGINS

Alhammarret, High Arbiter

Alhammarret, High Arbiter

Alhammarret, High Arbiter


Legendary Creature — Sphinx


Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).


5 / 5


Illustrated by Richard Wright

· Magic Origins (ORI)


Alhammarret, High Arbiter


#43 · Rare · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2015-06-22 : Alhammarret’s second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret’s last ability starts to work.

2015-06-22 : Although spells with the chosen name can’t be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.

2015-06-22 : If your opponents have no nonland cards in their hands, you can’t choose a card name. Alhammarret’s last ability won’t stop any spells from being cast in that case.

2015-06-22 : You choose one card name, not one name per opponent.

2015-06-22 : Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.

Comments

Under Construction