MAGIC ORIGINS

Demonic Pact

Demonic Pact

惡魔契約


結界


在你的維持開始時,選擇一項,且不得是此前選過的~• 惡魔契約對目標生物或玩家造成4點傷害且你獲得4點生命。• 目標對手棄兩張牌。• 抽兩張牌。• 你輸掉這盤遊戲。


Illustrated by Aleksi Briclot

· Magic Origins (ORI)


Demonic Pact


#92 · Mythic · Traditional Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2015-06-22 : If the ability doesn’t resolve (either for having its target become illegal or because a spell or ability counters it), the mode chosen for that instance of the ability still counts as being chosen.

2015-06-22 : In some very unusual situations, you may not be able to choose a mode, either because all modes have previously been chosen or the only remaining modes require targets and there are no legal targets available. In this case, the ability is simply removed from the stack with no effect.

2015-06-22 : It doesn’t matter who has chosen any particular mode. For example, say you control Demonic Pact and have chosen the first two modes. If an opponent gains control of Demonic Pact, that player can choose only the third or fourth mode.

2015-06-22 : The phrase “that hasn’t been chosen” refers only to that specific Demonic Pact. If you control one and cast another one, you can choose any mode for the second one the first time its ability triggers.

2015-06-22 : Yes, if the fourth mode is the only one remaining, you must choose it. You read the whole contract, right?

2015-06-22 : You choose the mode as the triggered ability goes on the stack. You can choose a mode that requires targets only if there are legal targets available.

Comments

Under Construction