Tidenwanderer
Kreatur — Elementarwesen
Der Tidenwanderer kommt mit einer Zeitmarke für jede Insel, die du kontrollierst, ins Spiel. Verschwinden (Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von dieser bleibenden Karte. Wenn die letzte Zeitmarke entfernt wird, opfere die bleibende Karte.) Stärke und Widerstandskraft des Tidenwanderers sind gleich der Anzahl an Zeitmarken auf ihm.
* / *
Illustrated by Dave Kendall
· Planar Chaos (PLC)
Tidewalker
#49 · Uncommon · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2007-02-01 : If you don’t control any Islands when Tidewalker enters the battlefield, its vanishing ability has no effect. (It enters the battlefield with no time counters on it, so neither of the vanishing triggers can trigger. See “Vanishing” in the General Notes section above.) On the other hand, it will be 0/0 and will be put into its owner’s graveyard unless something is boosting its toughness.
2007-02-01 : Unless something is boosting Tidewalker’s toughness, when the last time counter is removed, it will be put into the graveyard as a state-based action for having 0 toughness before it can be sacrificed as the result of vanishing.
Comments
Under Construction