THE LIST

Witch Hunt

Witch Hunt

Witch Hunt


Enchantment


Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.


The accusations spread like hungry flames.


Illustrated by Karl Kopinski

· The List (PLIST)


Witch Hunt


#543 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2013-10-17 : Abilities that trigger whenever a player gains life can’t trigger and effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.

2013-10-17 : If an effect sets a player’s life total to a specific number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)

2013-10-17 : If you control Witch Hunt, you are not a legal target. If there are no legal targets available, the ability is removed from the stack and you retain control of Witch Hunt.

2013-10-17 : Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.

2013-10-17 : The target is chosen at random as you put the last ability on the stack. Players can respond to this ability knowing who the target is.

2013-10-17 : To choose a target at random, all possible legal targets must have an equal chance of being chosen. There are many ways to do this, including assigning each possible legal target a number and rolling a die.

Comments

Under Construction