INNISTRAD: MIDNIGHT HUNT PROMOS

Pithing Needle

Pithing Needle

Pithing Needle


Artifact


As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.


Occasionally a skaab remembers too much of its former life. Luckily, there's an easy cure.


Illustrated by Ovidio Cartagena

· Innistrad: Midnight Hunt Promos (PMID)


Pithing Needle


#257p · Rare · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2005-06-01 : If you name a card that has both a mana ability and another activated ability, the mana ability can be activated but the other ability can't be activated.

2005-06-01 : Pithing Needle affects cards regardless of what zone they're in. This includes cards in hand, cards in the graveyard, and exiled cards. For example, a player can't cycle Eternal Dragon or return an Eternal Dragon from their graveyard to hand if Pithing Needle naming Eternal Dragon is on the battlefield.

2005-06-01 : You can name any card, even if that card doesn't normally have an activated ability. You can't name a token unless that token has the same name as a card.

2009-10-01 : Once Pithing Needle has left the battlefield, activated abilities of sources with the chosen name can be activated again.

2012-10-01 : Activated abilities include a colon and are written in the form "[cost]: [effect]." Triggered abilities and static abilities of the named card work normally.

Comments

Under Construction