Nightmare Shepherd
Enchantment Creature — Demon
Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
4 / 4
Illustrated by Tyler Jacobson
· Theros Beyond Death Promos (PTHB)
Nightmare Shepherd
#108s · Rare · English · Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-01-24 : Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the creature will also work.
2020-01-24 : If something becomes a copy of the token, the copy is also a 1/1 and a Nightmare.
2020-01-24 : If the copied creature had {X} in its mana cost, X is considered to be 0.
2020-01-24 : If the copied creature was copying something else, then the token enters the battlefield as whatever that creature copied.
2020-01-24 : If the token is a copy of a creature whose power and toughness are defined by an ability (usually printed as */* or similar), the token doesn’t copy the ability that defines its power and toughness. It remains a 1/1 creature.
2020-01-24 : The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn’t copy whether that creature was tapped or untapped, whether it had any counters on it or Auras or Equipment attached to it, or any non-copy effects that had changed its power, toughness, types, color, or so on.
2020-01-24 : The token copies the creature as it last existed on the battlefield before it died, not as it existed in the graveyard before it was exiled.
Comments
Under Construction