RAVNICA: CITY OF GUILDS

Ghosts of the Innocent

Ghosts of the Innocent

Fantômes des innocents


Créature : esprit


Si une source devait infliger des blessures à une créature ou un joueur, elle inflige à la place la moitié de ces blessures, arrondie à l'unité inférieure, à cette créature ou à ce joueur.


« Maman disait qu'on devait offrir du sel et des blinis aux bons esprits, mais à chaque fois, j'ai un frisson qui me remonte dans le dos et je verrouille ma porte. » —Otak, commerçant de la rue d'étain


4 / 5


Illustrated by Kev Walker

· Ravnica: City of Guilds (RAV)


Ghosts of the Innocent


#20 · Rare · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2005-10-01 : Half of 1 rounded down is 0. A source that would deal 1 damage won’t deal damage at all.

2005-10-01 : If a damage prevention effect and Ghosts of the Innocent’s effect would apply to the same damage, the player or the controller of the creature being dealt damage may apply the effects in either order (most likely applying the halving effect first).

2005-10-01 : If both Ghosts of the Innocent and Furnace of Rath (which doubles damage) are on the battlefield, the controller of the permanent being dealt damage or the player being dealt damage can apply the effects in either order. This can matter if the original amount of damage is odd. For example, if a source would deal 3 damage, Ghosts of the Innocent would make it 1 damage, then Furnace of Rath would make it 2 damage, if the player chose to apply the effects in that order.

2005-10-01 : If damage is redirected, it’s only halved once.

2005-10-01 : Multiple Ghosts of the Innocent effects are cumulative, and each will halve the damage, rounded down. For example, with three on the battlefield, 14 damage becomes 7, then 3, then finally 1, and only 1 damage would actually be dealt.

2005-10-01 : This isn’t a damage prevention effect. If Excruciator (“Damage that would be dealt by Excruciator can’t be prevented”) would deal 7 damage to a permanent or player, it deals 3 damage instead.

Comments

Under Construction