Benthischer Biomagier
Kreatur — Meervolk, Zauberer, Mutant
: Adaptieren 1. (Falls keine +1/+1-Marken auf dieser Kreatur liegen, lege eine +1/+1-Marke auf sie.) Immer wenn eine oder mehrere +1/+1-Marken auf den Benthischen Biomagier gelegt werden, ziehe eine Karte und wirf dann eine Karte ab.
„Ich bin mein eigenes Opus Magnum."
1 / 1
Illustrated by Daarken
· Ravnica Allegiance (RNA)
Benthic Biomancer
#32 · Rare · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-01-25 : An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
2019-01-25 : If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
2019-01-25 : You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
2019-01-25 : You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
Comments
Under Construction