Aeromunculus
Creature — Homunculus Mutant
Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation." —Simic research notes
2 / 3
Illustrated by Simon Dominic
· Ravnica Allegiance (RNA)
Aeromunculus
#152 · Common · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-01-25 : If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
2019-01-25 : You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
Comments
Under Construction