RAVNICA ALLEGIANCE

Captive Audience

Captive Audience

囚われの聴衆


エンチャント


囚われの聴衆は、あなたが選んだ対戦相手1人のコントロール下で戦場に出る。 あなたのアップキープの開始時に、以下からまだ選ばれていないもの1つを選ぶ。 • あなたのライフ総量は4点になる。 • あなたの手札を捨てる。 • 各対戦相手はそれぞれ、黒の2/2のゾンビ・クリーチャー・トークンを5体生成する。


Illustrated by Dmitry Burmak

· Ravnica Allegiance (RNA)


Captive Audience


#160 · Mythic · Japanese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-01-25 : For a player’s life total to become 4, that player gains or loses the appropriate amount of life. For example, if a player’s life total is 20, Captive Audience will cause that player to lose 16 life; alternatively, if their life total is 1, it will cause them to gain 3 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

2019-01-25 : If all three modes have been chosen, Captive Audience’s triggered ability is removed from the stack with no effect, but Captive Audience remains on the battlefield.

2019-01-25 : In a Two-Headed Giant game, Captive Audience’s first mode causes its controller to gain or lose life so that their team’s life total becomes 4.

2019-01-25 : In a multiplayer game, if Captive Audience’s owner leaves the game, Captive Audience leaves the game with them. If Captive Audience’s controller leaves the game, Captive Audience is exiled (assuming that player wasn’t also Captive Audience’s owner).

2019-01-25 : Once Captive Audience is controlled by your opponent, its ability triggers during that player’s upkeep and that player makes all choices for it. That player is affected by its first two modes, and that player’s opponents create the tokens for its last mode.

2019-01-25 : You may choose Captive Audience’s first mode even if your life total is already 4. Similarly, you may choose its second mode even if you have no cards in hand.

Comments

Under Construction