古鲁驯兽师
生物 ~人类/祭师
起事(于此生物进战场时,你选择「+1/+1指示物」或「敏捷」异能。它进战场时上面有所选加成。) 每当古鲁驯兽师攻击时,另一个目标由你操控的生物得+X/+0直到回合结束,X为古鲁驯兽师的力量。
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Illustrated by Kimonas Theodossiou
· Ravnica Allegiance (RNA)
Gruul Beastmaster
#129 · Uncommon · Simplified Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-01-25 : If Gruul Beastmaster leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X.
2019-01-25 : If Gruul Beastmaster’s power is negative as its triggered ability resolves, X is considered to be 0. In other words, that ability can’t cause the creature to lose power.
2019-01-25 : If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
2019-01-25 : If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
2019-01-25 : Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
2019-01-25 : The value of X is determined only as Gruul Beastmaster’s triggered ability resolves. Once that happens, the value of X won’t change later in the turn even if Gruul Beastmaster’s power changes.
Comments
Under Construction