Champ de lumemines
Enchantement
À chaque fois qu'au moins une créature attaque, le Champ de lumemines inflige à chacune de ces créatures un nombre de blessures égal au nombre de créatures attaquantes.
Si vous voulez tuer beaucoup de gobelins, faites leur croire qu'ils vont s'éclater.
Illustrated by Eric Deschamps
· Rise of the Eldrazi (ROE)
Lightmine Field
#32 · Rare · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2010-06-15 : For example: If a creature attacks but is removed from combat before Lightmine Field’s ability resolves (because it would be destroyed and regenerates, perhaps), that creature is dealt damage by Lightmine Field but isn’t counted when determining the amount of damage. On the other hand, if a creature is put onto the battlefield attacking (due to Preeminent Captain’s ability, perhaps), it isn’t dealt damage by Lightmine Field, but it is counted when determining the amount of damage.
2010-06-15 : How much damage each of those creatures is dealt is based how many creatures are attacking at the time the ability resolves.
2010-06-15 : Lightmine Field’s ability triggers when any creatures attack, including your own.
2010-06-15 : Which creatures are dealt damage is based on which creatures were declared as attackers during the declare attackers step.
Comments
Under Construction