Dynacharge
Instant
Target creature you control gets +2/+0 until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Nothing evens the odds like a little lightning.
Illustrated by Matt Stewart
· Return to Ravnica (RTR)
Dynacharge
#92 · Common · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2013-04-15 : Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
2013-04-15 : Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
2013-04-15 : Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
2013-04-15 : If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
2013-04-15 : If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
2013-04-15 : Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
2013-04-15 : Overload doesn’t change when you can cast the spell.
2017-03-14 : An overloaded Dynacharge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+0.
Comments
Under Construction