SHADOWMOOR

Repel Intruders

Repel Intruders

Eindringlinge zurücktreiben

{W/U}


Spontanzauber


Bringe zwei 1/1 weiße (Kithkin, Soldat)-Kreaturenspielsteine ins Spiel, falls ausgegeben wurde, um Eindringlinge zurücktreiben zu spielen. Neutralisiere bis zu einen Kreaturenzauber deiner Wahl, falls ausgegeben wurde, um Eindringlinge zurücktreiben zu spielen. (Mache beides, falls ausgegeben wurde.)


Illustrated by Trevor Hairsine

· Shadowmoor (SHM)


Repel Intruders


#147 · Uncommon · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-05-01 : If you choose to target a creature spell, Repel Intruders has a target. If that target becomes illegal by the time Repel Intruders resolves, the entire spell won’t resolve. You won’t get any tokens.

2008-05-01 : You choose whether or not to target a creature spell before you decide whether or not to spend {U} on Repel Intruders. You may target a creature spell and then not spend {U} to cast Repel Intruders; if you do, Repel Intruders simply won’t affect that creature spell. Similarly, if you don’t target a creature spell but then you spend {U} to cast Repel Intruders, that part of Repel Intruders has no effect.

2016-06-08 : If this spell is copied, the copy will not have had any colors of mana paid for it, no matter what colors were spent on the original spell.

2016-06-08 : This spell cares about what mana was spent to pay its total cost, not just what mana was spent to pay the hybrid mana symbol in its cost.

2016-06-08 : This spell checks on resolution to see if any mana of the appropriate colors were spent to pay its cost. It doesn’t matter how much mana of that color was spent; the effect isn’t multiplied.

Comments

Under Construction