SHADOWMOOR

Pili-Pala

Pili-Pala

Pili-Pala


Artifact Creature — Scarecrow


Flying , {Q}: Add one mana of any color. ({Q} is the untap symbol.)


It wasn't really expected to fly. Then again, it wasn't expected to move, either.


1 / 1


Illustrated by Ron Spencer

· Shadowmoor (SHM)


Pili-Pala


#258 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-05-01 : If Pili-Pala is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.

2008-05-01 : If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.

2008-05-01 : Pili-Pala’s ability is a mana ability. It doesn’t use the stack and can’t be responded to.

2008-05-01 : Using this creature’s ability means you’re untapping it for mana, not tapping it for mana. Mana Reflection won’t cause it to produce extra mana.

Comments

Under Construction