SHADOWMOOR

Wild Swing

Wild Swing

Colpo Selvaggio


Stregoneria


Scegli tre permanenti non incantesimo bersaglio. Distruggi uno di essi a caso.


Nonostante la sciamana ottenesse raramente ciò che desiderava, non fu mai delusa dal risultato.


Illustrated by Richard Kane Ferguson

· Shadowmoor (SHM)


Wild Swing


#108 · Uncommon · Italian · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-05-01 : As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).

2008-05-01 : You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.

Comments

Under Construction