SHADOWMOOR

Puresight Merrow

Puresight Merrow

Sirenídeo Visão-Pura

{W/U}{W/U}


Criatura — Tritão Mago


{W/U}, {Q}: Olhe o card do topo de seu grimório. Você pode remover aquele card do jogo. ({Q} é o símbolo de desvirar.)


Despido de sua visão, ele podia ver somente o ideal.


2 / 2


Illustrated by Carl Critchlow

· Shadowmoor (SHM)


Puresight Merrow


#146 · Uncommon · Portuguese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-05-01 : If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.

2008-05-01 : If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.

2008-05-01 : When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)

Comments

Under Construction