STREETS OF NEW CAPENNA

Scheming Fence

Scheming Fence

Scheming Fence


Creature — Human Citizen


As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.


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Illustrated by Artur Treffner

· Streets of New Capenna (SNC)


Scheming Fence


#349 · Rare · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2022-04-29 : Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

2022-04-29 : If an ability that Scheming Fence gains refers to the permanent it is on by name, the ability Scheming Fence has refers to Scheming Fence instead.

2022-04-29 : Scheming Fence gains only activated abilities. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.

2022-04-29 : Some activated abilities won't do anything when activated by Scheming Fence. For example, if the chosen permanent is an Equipment with an equip ability, activating that equip ability will not cause Scheming Fence to become attached because it isn't one of the subtypes which can be attached to permanents (Aura, Equipment, and Fortification).

Comments

Under Construction