STREETS OF NEW CAPENNA

Psychic Pickpocket

Psychic Pickpocket

Pickpocket psychique


Créature : céphalide et gredin


Quand le Pickpocket psychique arrive sur le champ de bataille, il connive. Quand il connive de cette manière, renvoyez jusqu'à un permanent non-terrain ciblé dans la main de son propriétaire. (Pour faire qu'une créature connive, piochez une carte, puis défaussez-vous d'une carte. Si vous vous êtes défaussé d'une carte non-terrain, mettez un marqueur +1/+1 sur cette créature.)


3 / 2


Illustrated by Will Gist

· Streets of New Capenna (SNC)


Psychic Pickpocket


#54 · Uncommon · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2022-04-29 : If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. Abilities that trigger “when [that creature] connives, such as that of Psychic Pickpocket, will trigger.

2022-04-29 : If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.

2022-04-29 : If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.

2022-04-29 : Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.

2022-04-29 : The target permanent to return is chosen after Psychic Pickpocket connives.

Comments

Under Construction