SHADOWS OVER INNISTRAD

Brain in a Jar

Brain in a Jar

Gehirn im Glas


Artefakt


, : Lege eine Ladungsmarke auf das Gehirn im Glas, dann kannst du eine Spontanzauber- oder Hexerei-Karte mit umgewandelten Manakosten in Höhe der Anzahl an Ladungsmarken auf dem Gehirn im Glas aus deiner Hand wirken, ohne ihre Manakosten zu bezahlen. , , entferne X Ladungsmarken vom Gehirn im Glas: Hellsicht X.


Illustrated by Daniel Ljunggren

· Shadows over Innistrad (SOI)


Brain in a Jar


#252 · Rare · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-04-08 : If Brain in a Jar leaves the battlefield before its first ability resolves, use the number of counters on it at the moment it left to determine what spell you may cast. That number won’t change because you can’t put a new counter on Brain in a Jar.

2016-04-08 : If the card has {X} in its mana cost, you must choose 0 as the value of X.

2016-04-08 : If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as awaken costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Lightning Axe, you must pay those to cast the card.

2016-04-08 : When resolving the first ability of Brain in a Jar, the newly-placed charge counter will be counted when determining what spells you may cast. No player may take any action between you placing the counter and choosing which spell to cast.

Comments

Under Construction