SHADOWS OVER INNISTRAD

Geier Reach Bandit • Vildin-Pack Alpha

Geier Reach Bandit • Vildin-Pack Alpha

Geier Reach Bandit • Vildin-Pack Alpha


Creature — Human Rogue Werewolf • Creature — Werewolf


Illustrated by Slawomir Maniak

· Shadows over Innistrad (SOI)


Geier Reach Bandit • Vildin-Pack Alpha


#159 · Rare · Korean · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2016-04-08 : If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha, it won’t be able to attack that turn.

2016-04-08 : If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

2016-04-08 : The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.

2016-04-08 : To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.

2016-07-13 : For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

Comments

Under Construction