Masse chimérique
Artefact
La Masse chimérique arrive sur le champ de bataille avec X marqueurs « charge » sur elle. : Jusqu'à la fin du tour, la Masse chimérique devient une créature-artefact Construction avec « La force et l'endurance de cette créature sont chacune égales au nombre de marqueurs « charge » sur elle. »
Illustrated by David Palumbo
· Scars of Mirrodin (SOM)
Chimeric Mass
#141 · Rare · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2011-01-01 : Activating the last ability while Chimeric Mass is a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
2011-01-01 : For example, say you activate the last ability of a Chimeric Mass with three charge counters on it. After it resolves, you cast Giant Growth targeting it. It’s now 6/6. Then Diminish (“Target creature becomes 1/1 until end of turn”) is cast targeting it. Once Diminish resolves, Chimeric Mass would be 4/4. Activating Chimeric Mass’s last ability a second time would make it 6/6 again until end of turn.
2011-01-01 : If the number of charge counters on Chimeric Mass changes while it is a creature, its power and toughness will change accordingly.
2011-01-01 : If you activate Chimeric Mass’s last ability while it has no charge counters on it, it will become a 0/0 creature and be put into its owner’s graveyard as a state-based action.
Comments
Under Construction