SCARS OF MIRRODIN

Contagion Engine

Contagion Engine

Машина Заражения


Артефакт


Когда Машина Заражения выходит на поле битвы, положите один жетон -1/-1 на каждое существо под контролем целевого игрока. , : используйте Распространение, затем используйте Распространение еще раз. (Вы выбираете любое количество перманентов и (или) игроков, на которых есть жетоны, затем даете каждому из них еще один жетон того типа, который у него уже имеется. Затем сделайте это еще раз.)


Illustrated by Daarken

· Scars of Mirrodin (SOM)


Contagion Engine


#145 · Rare · Russian · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2011-01-01 : As Contagion Engine’s activated ability resolves, you’ll complete an entire proliferate action, then you’ll complete a second proliferate action. You may choose different players and/or permanents, or different counters on those permanents, when you proliferate the second time.

2011-01-01 : If a permanent chosen this way has multiple kinds of counters on it, only a single new counter is put on that permanent.

2011-01-01 : Players can respond to the spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

2011-01-01 : Players can’t respond between the first and the second proliferate actions.

2011-01-01 : You can choose any permanent that has a counter, including ones controlled by opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them, such as suspended cards or a Lightning Storm on the stack.

2011-01-01 : You can choose any player that has a counter, including yourself.

2011-01-01 : You don’t have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

Comments

Under Construction