外殖骨骼
神器~武具
佩帶此武具的生物得+2/+2且具有侵染異能。 (它會以-1/-1指示物的方式對生物造成傷害,並以中毒指示物的方式對玩家造成傷害。) 每當外殖骨骼從永久物上卸裝時,犧牲該永久物。 佩帶
Illustrated by Allen Williams
· Scars of Mirrodin (SOM)
Grafted Exoskeleton
#162 · Uncommon · Traditional Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2011-01-01 : A player who has ten or more poison counters loses the game. This is a state-based action.
2011-01-01 : Damage from a source with infect affects planeswalkers normally.
2011-01-01 : Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
2011-01-01 : If Grafted Exoskeleton's last ability triggers, but you don't control the permanent it became unattached from at the time that ability resolves (perhaps because another player has somehow gained control of it), you won't be able to sacrifice it.
2011-01-01 : If damage from a source with infect that would be dealt to a player is prevented, that player doesn't get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn't get -1/-1 counters.
2011-01-01 : In addition to the effect of its equip ability, Grafted Exoskeleton becomes unattached from the creature it's equipping if a spell or ability (such as Fulgent Distraction) causes it to become unattached, if Grafted Exoskeleton leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Exoskeleton ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
2011-01-01 : Infect's effect applies to any damage, not just combat damage.
2011-01-01 : The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
Comments
Under Construction