STRIXHAVEN MYSTICAL ARCHIVE

Tezzeret's Gambit

Tezzeret's Gambit

Mossa di Tezzeret


Stregoneria


( può essere pagato con o con 2 punti vita.) Pesca due carte, poi prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.)


Illustrated by Jason Felix

· Strixhaven Mystical Archive (STA)


Tezzeret's Gambit


#21 · Rare · Italian · Nonfoil/Foil/Etched


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2011-06-01 : A card with Phyrexian mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.

2011-06-01 : As you cast a spell or activate an activated ability with one or more Phyrexian mana symbols in its cost, you choose how to pay for each Phyrexian mana symbol at the same time you would choose modes or choose a value for X.

2011-06-01 : If you're at 1 life or less, you can't pay 2 life.

2011-06-01 : Phyrexian mana is not a new color. Players can't add Phyrexian mana to their mana pools.

2011-06-01 : To calculate the mana value of a card with Phyrexian mana symbols in its cost, count each Phyrexian mana symbol as 1.

2021-03-19 : If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

2021-03-19 : Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

2021-03-19 : To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

2021-03-19 : You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

Comments

Under Construction