STRONGHOLD

Conviction

Conviction

Conviction


Enchantment — Aura


Enchant creature Enchanted creature gets +1/+3. : Return Conviction to its owner's hand.


Illustrated by Paolo Parente

· Stronghold (STH)


Conviction


#5 · Common · Korean · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2018-12-07 : Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to the enchanted creature may become lethal if you return Conviction to its owner’s hand during that turn.

2018-12-07 : Players don’t have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Conviction to its owner’s hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get +1/+3).

Comments

Under Construction