魂浸し、ダイナ
伝説のクリーチャー — ドライアド・ドルイド
あなたがライフを得るたび、各対戦相手はそれぞれ1点のライフを失う。 , これ以外のクリーチャー1体を生け贄に捧げる:ターン終了時まで、魂浸し、ダイナは+X/+0の修整を受ける。Xはその生け贄に捧げられたクリーチャーのパワーに等しい。
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Illustrated by Chris Rahn
· Strixhaven: School of Mages (STX)
Dina, Soul Steeper
#178 · Uncommon · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-04-16 : Dina's first ability triggers only once for each life gain event, no matter how much life was gained.
2021-04-16 : Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
2021-04-16 : When Dina's first ability resolves, each opponent loses only 1 life, no matter how much life was gained.
2021-04-16 : X is the power the creature had when it was on the battlefield, not the power it has in the graveyard.
Comments
Under Construction