THEROS BEYOND DEATH

Chainweb Aracnir

Chainweb Aracnir

Aracnir Teia-de-correntes


Criatura — Aranha


Alcance Quando Aracnir Teia-de-correntes entra no campo de batalha, ela causa dano igual ao próprio poder à criatura alvo que um oponente controla com voar. Escapatória — , exile quatro outros cards de seu cemitério. (Você pode conjurar este card de seu cemitério pagando seu custo de escapatória.) Aracnir Teia-de-correntes escapa com três marcadores +1/+1.


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Illustrated by Sam Rowan

· Theros Beyond Death (THB)


Chainweb Aracnir


#167 · Uncommon · Portuguese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-01-24 : After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

2020-01-24 : Escape’s permission doesn’t change when you may cast the spell from your graveyard.

2020-01-24 : If Chainweb Aracnir leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine how much damage it deals.

2020-01-24 : If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

2020-01-24 : If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.

2020-01-24 : If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

2020-01-24 : Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.

2020-01-24 : To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

Comments

Under Construction