Autómata sin inteligencia
Criatura artefacto — Constructo
El Autómata sin inteligencia entra en juego con dos contadores +1/+1 sobre él. , descartar una carta: Pon un contador +1/+1 sobre el Autómata sin inteligencia. Remover dos contadores +1/+1 del Autómata sin inteligencia: Roba una carta.
Illustrated by Brian Snõddy
· Time Spiral Timeshifted (TSB)
Mindless Automaton
#111 · Special · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-11-10 : If removing two +1/+1 counters from Mindless Automaton causes the amount of damage already marked on Mindless Automaton to be equal to or greater than its toughness, it will be put into its owner's graveyard as a state-based action before the ability can be activated again and before the card is drawn.
Comments
Under Construction